Blizzard of Fail
Yet another tale of DRM woe is spreading across the net. And this time, it isn’t Ubisoft.
Blizzard’s long-anticipated release of Diablo III has gone tits up, thanks to server problems. That wouldn’t really be a big deal if the game were an MMO (which it isn’t), or if it were only the multiplayer aspect of the game that were affected (which it wasn’t). But sadly, in order to play Diablo III single player, you must get server verification. No internet connection, no play. No functioning server, no play.
The long-awaited Diablo III from Blizzard Entertainment has suffered severe technical issues upon its official launch at 12:01 a.m. earlier this morning. Thousands of angry fans took their favorite forums or social media networks to complain about the inability to connect, usually due to the now-infamous Error 37, which simply states that the game’s servers are too busy and to try again later. Now, the servers aren’t busy, they’re not even up anymore.
I do recall some time ago when Blizzard first announced their planned DRM scheme that it met with quite a bit of harsh criticism around the relevant forums. This current issue is exactly what the critics were concerned about.
Seriously, Blizzard wants you to cough up $60 for a single-player game, but can’t guarantee that you can play it any time you want. Since you could potentially be a software pirate, they require server authentication every time you want to play and no server has 100% uptime. So instead of giving you a good satisfactory experience, they would rather treat you like a potential criminal in exchange for the money you give them.
I have yet to see a DRM system in a modern video game that didn’t cause problems for some of the people who actually bought the game. That’s just absolutely unacceptable from the standpoint of a consumer. But let’s never forget, the people who do pirate software are just as much to blame as the companies who take such ridiculous measures.
I haven’t bought Diablo III yet. I was considering it, despite my reservations about the server authentication for single player. Now, though, I can say I absolutely will not buy it. In fact, I’ll probably just add Blizzard to the list of game companies I’ll ignore from now on. While they continue to piss off their legitimate customers without making any sort of dent in software piracy (in the negative direction at least), I think I’ll turn most of my attention to indie developers. The games they’re putting out these days are more than worth my time and money. And they tend not to treat their customers like thieves.
